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Cage of Death

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About This File

This is my first wad, so I'd appricate any feedback. This is a wad design for pure Deathmatch (as it was ment to be) only, which means, no BFG or Plasma! only one chain gun, but lots of shotguns, super-shotguns and a few rocket launchers.

The basic form of the level is a big oval with a giant cage-looking-thing in the middle. there are also a couple of coriders leading off from the main room. the trick of this level, is that most of the weapons are in that big middle cage... It's fairly easy to get into and out of (you can tp in [;) lots of opertunities for tp frags;)] and open the door via a couple of switchs, and you can get out by walking over certain spots in the floor (clearly marked).) BUT, if the other player/players knows how (you'll do it accidently alot before you figure it out) they can start/stop the ceiling crusher! crushing your foes to death is always fun >;)

Also, there's one monster... A cyber-demon in the crusher area... I just put him in there to make life intresting at the begining of the game.

Dare you brave the Cage of Death? Can you grab the rocket launcher and shoot your friend before the ceiling crushes you? play and find out....

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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