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GLADIATOR v2.2

   (7 reviews)

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About This File

You've done your job -- you saved mankind for what seems like the millionth time, and for what? Sure, you get a few thousand dollars, but the thing you need right now is some good old fashioned R & R. With your money, you purchase a room at the Holiday Hotel and pay the clerk. You take your key, go to your room, and right as you're about to insert it, you're not at the hotel anymore. You've been teleported, but where?

There's no time to think about it. Cacodemons, demons, imps, and even your old friend Mancubus are all going to make you feel sorry you ever came here, even if it was against your will. You look around; a double barreled shotgun. A big grin creeps across your face. You grab it, put on the radiation suit nearby and show those imps who's boss. You turn around and walk forward, until you come to the end. You keep going, fall, run to escape the fiery coals, and find yourself looking at a giant arena surrounded by red torches where cyber demons and spider bosses fight it out to the death.

It is the year 2012, and where these guys come from, that's when their `Olympics' are held. Only these aren't the usual Olympics; this is an all-out war where the populous send out their finest warriors to battle it out in a vicious fight to the death. You've intruded on their little game, and now they're sending their body guards to make sure it doesn't happen again.

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Zahid

  
its so disorganized in terms of layout and design,that even unintentionally you can skip more than half of monsters and map.authors try to create slaughter map i guess didn't succeed...i love T2 midi though...

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Unknown date

  
in a figet between dave shipel and galiger.. who do you think wood win?....OH yes the wad.. it sucks.. 0/5

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Unknown date

  
I liked it - it's playable, and the single cyber fight after the lift was kinda tricky

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Unknown date

  
This comes with an enormously bloated 7,000-word (!) readme which has a long section of level design tips. It's hilarious, because the level is so awful, unbelievably awful. The author greatly overestimated his talents. It's a big mess, with loads of cyberdemons and spider masterminds set up to fight each other, loads of power-ups sitting around randomly, random textures, hand-drawn rooms. Zero stars for the level, five stars for the comedy.

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Unknown date

  
It's not too good, but I've played much worse wads.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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