Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

YakWorld

   (14 reviews)

Guest

About This File

What is Yak World? The simple and clear answer is that we haven't got a clue. Many sections are highly nifty, but if it resembles a theme park or some sort of yak-infested planet we'd be the last to know. It lacks theme, unity, some of the things we love to see in a healthy WAD. We admit it! Don't hurt us.

However, Yak World shows a clear progression from Yak Man's initial stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and many shotgunners") to an expert overuse of linedefs in 5.1 to create lighting effects, ultimately bringing Deu to a crushing halt, unable to create or delete sectors without giving over 1000 warnings and crashing at the end of the compiling process... These problems have been identified by UpJohn Co; Deu warnings are definitely a contributing factor to male-pattern baldness.

Of special note is the secret sewer area, which I rather like, being it my idea and all. If you haven't played it you haven't played the game, or something like that.

Features of Yak World include aforementioned unfinished sewer system, big drops, scary things with light, weird texture replacements, guns, rockets, lack of spider demons. Lots of secrets I can't tell you about. Go play that wad!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Nice level whit a lot of "kawaii*" texture. CHECK!:The guy in TV in E1M9... too stupid!

Share this review


Link to review
Guest

Unknown date

  
A huge old map. Pretty good for its age, anyway. **** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
One star for the TV in E1M9...

Share this review


Link to review
Guest

Unknown date

  
This is an eccentric early level, with some clever design - triggered sound samples, some polyobjects, metal grates in the ceiling - although it is all generally odd. It's not as bizarre as "The Sky May Be" and it's quite playable and entertaining. It's good to play whilst listening to In-a-gadda-da-vida by Iron Butterfly. Every medium has one of these early, inventive one-offs.

Share this review


Link to review
Guest

Unknown date

  
First .wad I ever played and still as funny, creepy and original as ever. Thanks Spacklers!

Share this review


Link to review
Guest

Unknown date

  
A true legend from all that time ago. Loved it then, love it now :)

Share this review


Link to review
Guest

Unknown date

  
awesome level i like e1m1 on this but i don't care for e1m9 on this in other words e1m1 on this rating 10 e1m9 on this rating 2

Share this review


Link to review
Guest

Unknown date

  
Bizarre pwad from Doom's early years. It's no "The Sky May Be", but for 1994 it was weird enough. My favorite part was the arena with the crazy announcer. 3/5

Share this review


Link to review
Guest

Unknown date

  
First Doom .wad I've ever played! Didn't know about the -file parameter back then; me and father tried to play the level by incorporating it in the Doom IWAD by hex editing the files, heh. -- spank

Share this review


Link to review
Guest

Unknown date

  
I did (and still do) like the neat effects and engineering tricks (such as the congratulations speech at the end), the TV etc. This level directly inspired 'The Sky May Be' (which people either love or loath)

Share this review


Link to review
Guest

Unknown date

  
Great bizzare level. 4 stars for level design, -1 for the fucking rocket launcher explosion sound, +1 for the arena, brilliant :) Don't take this one too seriously. I didn't find the secret level but regardless of it's quality the first map is 4 star material.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...