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FOUR CORNERS WAD version 1.7

   (2 reviews)

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About This File

One of my first levels (more specifically, it's my third). It has been continuously modified until I have reached a point where I was satisfied with my level. If you don't download this level, you'll be missing out on hundreds of hours of hard work...

Good for DeathMatch. And good for 4 players since many things in this level are in fours. This level has a lot of rooms with something special about each corner of the room.

This level starts out with a very small level 6. The purpose of this is incase a person starts the game with WARP 7 or IDCLEV07, then the person hasn't legally entered level 7, and a certain feature in this level won't work. You must, if you are going to use -warp or idclev, start out on level 6, then end it to continue into level 7. Level 6 is so small that it will only take a second to end.

I've included a .deh file that is recommended to be used with my level. It only modifies text in the game, and not the behavior of things like enemies and weapons.

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Meril

  

It's an old wad from 1995. It starts with map only made to get some armour and shotgun, but for no reason becouse of ssg on start of next map. First impression is really cool (except visual glitches on GZDoom). But after few minutes everything changes. This map is extremly confusing, a lot of switch hunting, backtracking, weird puzzles. My favourite are barrels on telepads... Telefraging them hurts. At least one secret is only obtainable in coop (I played on single). Despite of being visually not bad (for 95), this map is a crap.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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