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REACTOR2.WAD

   (4 reviews)

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About This File

After cleaning out one of UAC's power plants, you drop all your extra weapons and baggage, then jump into the transporter to return to your ship. As your molecules start to scramble, you suddenly realize you forgot to set any coordinates for the transport. In a matter of a picosecond, many different possible landing sites pass through your mind, such as deep space, the center of an active volcano, or hell itself. As you start to materialize, another picosecond is spent wishing you hadn't left the heavy weapons behind.

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Guest

Unknown date

  
Easy, crappy 1994 wad with plain square rooms and bad texturing. Well, not really. There are some neat bits like the laser beams, core room, and an awesome "Cyberdemon encounter" that almost seems like a satire of many other wads of the time (there is a spiderdemon later, though :( )Those little details make this wad playable, at least. 3/5

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Guest

Unknown date

  
Quite excellent for a '94 level.

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Unknown date

  
This is a very old level, from the days when a 1.2MP digital SLR cost $14,000. This one has a few nice ideas; it starts off with a cheesy but effective barrel trap, and there's a bit with a cyberdemon that actually made me jump a little. The core room has a nice effect for 1994, but I was expecting a massive chamber, not a pokey alcove. You get loads of plasma ammunition. There's progression, and a boss, but the level feels tiny and inconsequential

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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