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ABBEY3

   (8 reviews)

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About This File

You are a apprentice returning to your village, but something is wrong and you suspect the priest for inviting the evil forces.

The game is constructed for single player, multi plays or dm (deathmatch).

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printz

  
Quite a cool set, it's always challenging.

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Unknown date

  
Classic, small but clean levels. Kinda easy too, secrets are also missing. 3/5. ~Naan

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Unknown date

  
Level1: A lot of health made it easy. Level2: I couldn't get some of items... Level3: Normal boss level 4/5

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Unknown date

  
Very plain. Very small. Very easy. For what it is, it works, though. --TDotW

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Unknown date

  
Playable but nothing special. You've got a small village to start out with, then an underground river and finally a cave fort, all of which transition smoothly to each other at the start/exit points. Play and visuals are a bit bland, and there are some attempts at realistic scenery that fall flat, you can also run past the final ambush to the exit while it's barely had time to trigger. No secrets, though some triggered passages look like secrets initially, and some key doors without gizmos.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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