Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hangar18

   (2 reviews)

Guest

About This File

This deathmatch, in my opinion, is the best deathmatch PWAD you'll ever find. This is like no other PWAD in the sense that it is complex, well thought out and creative. Not to say that there aren't good PWADS floating around on BBS's, but normally when you download a DOOM PWAD you find a sloppy level that has no symmetry or complex design patterns. This is my 5th level (worth counting), and I believe it is my greatest accomplishment to date. It has taken me about 3 1/2 months, some weeks with little or no work, but none the less I have worked very hard on this! Being a frequent deathmatch player I incorporated all the elements that I have observed are the best for DOOM combat. There are no monsters since they just distract the player from his opponent and the weapons only appear when DOOM2 is set for deathmatch. All the textures "fit", there are no "that's good enough for fuck'n us" jobbies, and the layout is full of nooks and stuff so you can surprise your opponent with a rocket or two.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Doomkid

  
This is actually a pretty fantastic E1 themed map, you could swear this was made by Romero himself, for the most part. "Deathmatch the way ID did". It's too big - You'd want 4 - 8 people here, but it's very competent technically speaking.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...