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FATE02.WAD "Fate Series"

   (3 reviews)

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About This File

This is the second of yet another series to be found on the Internet. It is just under-way so be patient. It'll take some time to get the next one out. This level is chock full of action and adventure! Yeeees folks, THIS is what you've all been waiting for!! FATE! Listen to that name! It's in your destiny! You will play this level and you will enjoy it! All hail FATE!!

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Doomkid

Unknown date

  
The mapper was then 17, and is now 35. I wonder what he would think if he saw this, I bet it would be an intense nostalgia rush. Nothing too bad here.

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Unknown date

  
This is dated August 1995. You fight 227 baddies in a generic hellish dungeon. Design-wise it's bog-standard, but the gameplay is pretty good, with some large-scale fights (that you can mostly run past). Spoiled a bit by an obvious secret that gives you the BFG and loads of ammo BUT enlivened by a backtracking structure that doesn't feel too onerous, and has a couple of battles that are still a little bit tricky today. Yay for relatively large monster counts.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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