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The Aphexius mines

   (3 reviews)

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About This File

The Aphexius mines takes you on a ride to the pit of hell, down to the depths of the moon of Deimos, A moonwide clean up of all the dead bodies from the Deimos base is in operation, unfortunately, the clean up crew didn't anticipate the danger of the Aphexius mines, surely not all of the bases on deimos are overrun by these monsters they said, a clean up crew went to investigate the place, the poor souls! It's your job to clean the place out. Not an easy job, it's thought that the base is literally swarming with the sods. To top that, you have no base schematics, the base has apparently undergone some pretty major structural changes since the base was inhabited. On top of that, you have nothing but a shotgun and a few shells, and two boxes of pistol ammo. We suspect there are weapons in the base though. The background on the base is like so, it's a base that helped supply the Deimos research base with the necessary raw materials for their research, and to supply power for the base. God knows what happened to the personnel.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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