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TECHBASE.WAD v1.0

   (4 reviews)

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About This File

After the "Doom" incident an interplanetary war was sparked between the Humans and the creatures from Hell. You were sent on a mission to a major enemy military installation to gather intelligence....but you were captured. Sl`Tek Kor, Commander of the 121st Infantry (also a spider daemon), found you lurking around and imprisioned you....but not before you were able to find out that a major weapons shipment is about to take place.

You find yourself now inside the holding cell in the military compound. A drop ship has arrived and the weapons are being loaded on by Sl`Tek Kor himself. You've gotta find a way inside that drop ship and get to wherever those weapons are headed. Wherever it is.....it's gotta be BIG...

Read the file TECHBASE.STY included in the zip to get a complete background. It also includes useful info concerning the presence of Sl`Tek Kor. (Play the WAD.....you will understand then...)

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Guest

Unknown date

  
Rather short level, reasonablty fun, nothing spectacular in visuals but not particularly bad-looking either. A few texture pegging errors on lifts and doors, also a place you can get trapped (a lift that comes down with monsters and if you go up on it you can't bring it back down). Otherwise okay.

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Unknown date

  
It's a techbase all right (surprisingly, one of only two levels in the archive to actually be called "techbase"). I dock a star for not crediting the original author. It's a very short map that takes place around a hangar that has a spiderdemon. You go into the hangar, get a couple of keys, go up a lift, and then flick the exit switch; there are 56 monsters, mainly zombies and shotgun men. It's not big enough to properly judge, and it would be a dull deathmatch level.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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