Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Wexman WAD version 4.0d

   (0 reviews)

Guest

About This File

Wexman Wad, 27 levels of pure Deathmatch excitement. Once you have played this Wad, all other Deathmatchs will seem like walks in the Park, and half as enjoyable. This is the only complete 27 level Pwad that is designed for deathmatch that I know of. Not only are the levels made for deathmatch, but the new graphics have been used so you can't get board of a level. Also new music has been written, if your a serious deathmatcher you've probably heard the DOOM music thousands of time, well this Pwads will be a nice break then. Also the sounds will not let you down, well, just listen to them, I'm sure that you can figure it out.

This Pwad was designed for deathmatch, all the levels have 8 deathmatch starting location and at least 8 sets of complete weapons (shotgun, chaingun, plasma gun, rocket launcher), only a few selected levels have the BFG 9000. No level has a secrets to find, so if one player knows where the secret is and the other does not they have an advantage. All the levels were designed with fairness in mind so the best Deathmatcher will win.

Even with the levels made for deathmatch this Pwad can be played in Solo or Co-op modes. I find that this Pwad can help get you ready of a deathmatch if you don't have anyone to practice with. Co-op might be fun, but I've never tried it, just make sure you set the skill level high so there will be a lot of monsters to kill. Good Practice Levels are E2M7, E2M8, E3M7.

The Missions are set-up so you can pick the type of deathmatch play that you want. Mission 1, is Medium size levels, for 2 player hunting/action deathmatchs, or pure action with 3 or more. Mission 2, is medium to Large sized level, for 2 player hunting, or 3 or more for action/hunting. Mission 3, is small to medium sized levels, for 2 player action, or 3 or more is pure chaos.

So why would you even think about playing any other deathmatch level?!?! Having to either form a 9 level Pwad or reconnecting is not worth the pain especially when this Pwads was created just for deathmatching, and with 27 levels it's sure to have some levels that everyone can enjoy.

SO WHAT ARE YOU WAITING FOR, DOWNLOAD THE FILE!!!! SURE it's large, but it's probable the last deathmatch PWAD you'll ever need!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...