Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Jungle ][

   (5 reviews)

Guest

About This File

This DOOM II map is a deathmatch wad with a jungle island theme. The setting and ideas are based on my favorite chat BBS, Jungle II, where it carries Game Connection. This map contains new graphics, new sprites, new weapons, sound effects, and a new junglish soundtrack. This map should be used with deathmatch 2.0 (-altdeath) and respawning monsters (-respawn). Be sure -nomonsters parameter is removed, so that the map has man-eating sharks. And you thought Gilligan's Island was fun to watch! Wait until you laugh hard with this awesome creation. :)

Map features:
* A big island surrounded by a shark-infested ocean. Also, a tiny island near by.
* Wooden and stone buildings.
* Munden's Bar.
* Overhead speakers that the players can use.
* Banana and palm trees with goodies.
* A wooden dock.
* Game Connection center with interactive computers.
* Eidble/Usable food: Coconuts, bananas, and cakes.
* The Club with sexy hula dancers.
* Dark dungeon.
* Ladders.
* Players as hairy apes.
* Realistic bathrooms! You can hide too!
* Unbreakable windows that can be opened and closed!
* Open windows with curtains.
* Shootable ceiling fans.
* A small lifeguard tower.
* "Well of Youth." Hint: Fountain of Youth.
* Sewer storage building.
* A grafitti wall that players can read.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Zahid

  
quite a worked deathmatch map for 95'...funny sounds and hud pic....

Share this review


Link to review
Guest

Unknown date

  
It ain't that bad of a deathmatch level as long as you have lotsa players, but the music and sound fx are really annoying.

Share this review


Link to review
Doomkid

Unknown date

  
A funny old wad, DM would be fun here!

Share this review


Link to review
Guest

Unknown date

  
Awful level, but its interesting to read the credits section, which is a fascinating glimpse into a long-forgotten world of BBSes and telephone internet access. All these little Hitler sysop people were lords of nothing. The level itself is neither fish nor flesh; it's not quite elaborate enough to be a "headquarters" level where people could hang out, but the design isn't conducive to deathmatch play. Terry Riley's "A Rainbow in Curved Air" is overrated.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...