Credits
id Software for making the awesome game.
Barrasso and Zep -- Authors of MALL.ZIP. Inspiration, and I had to steal some graphics.
Authors of BOOTHILL.ZIP -- Inspired me to make a deathmatch pwad.
Wendigo -- His cool pwads, DESTROYR.ZIP and MARINA.ZIP.
Pit -- Ideas, graphics, sprites, ANSI (endoom), J2DOOM.EXE, and tester.
The Dragon -- Sounds, ideas, and tester.
Grungy -- Midi soundtrack and tester. (GMIDI was used).
Tarzan -- Sound clips, tester, and SysOp of Jungle II BBS.
Python -- Sounds.
Cricket -- Proofreader of these texts. :P
Watcher -- SysOp of Jungle II BBS.
2224 on Baud -- His funny coconut macros.
Town Azusa Pacific University -- My school and internet account.
Rest of the DOOM Pwad Authors, excluding the ones who created horrrible pwads.
Text File
WARNING: This file contains characters that are unviewable with
VT100 terminal mode.
FILE_ID.DIZ for Jungle ][ v1.0:
DOOM2 ° JUNGLE ][ v1.0: A new interactive
Pwad ÞÛÝdeathmatch map created by the Jungle
DM ÜÛÛÝII Pwad Production Crew. Its theme is
ÜÛÛÛÛ based on a jungle island from Jungle
ÜÛÛÛÛß II BBS. New sprites and wall textures,
ßßß new weapons, a new junglish soundtrack,
new sound effects, two recorded four-players
v1.9 demos, and PURE FUN. So, stop watching
"Gilligan's Island" ___ ___ Don't forget
and start playing / ..\ /úú \ to bring the
this awesome map! \___/ \___/ coconuts!!
Description:
° °
ÞÛÝ ÞÛ
ÜÛÛÝ ÜÛÛÝ
ÜÛÛÛÛ JUNGLE ][ Pwad: "Have a banana!" ÜÛÛÛÛ
ÜÛÛÛÛß (DOOM ][) ÜÛÛÛÛß
ßßß ßßß
==========================================================================
Title : Jungle ][
Filename : J2DOOM.ZIP
Authors : /³ n t and his Jungle ][ Pwad Production Crew.
Email Address : philpi@apu.edu or phillant@jungleii.com
IRC Handle : Ant or AntDude in #doom channel.
Misc. Author Info : Author of "Da Kills" DOOM ][ Pwad (A Partial
Conversion) DAKILLS.ZIP -- the creation/pwad.
DKSSHOTS.ZIP -- the screenshots.
* Both files are available on ftp.cdrom.com or
any good DOOM sites.
Description : This DOOM II map is a deathmatch wad with a
jungle island theme. The setting and ideas are
based on my favorite chat BBS, Jungle II, where
it carries Game Connection. This map contains
new graphics, new sprites, new weapons, sound
effects, and a new junglish soundtrack. This
map should be used with deathmatch 2.0
(-altdeath) and respawning monsters (-respawn).
Be sure -nomonsters parameter is removed, so
that the map has man-eating sharks. And you
thought Gilligan's Island was fun to watch!
Wait until you laugh hard with this awesome
creation. :)
Map features:
* A big island surrounded by a shark-infested
ocean. Also, a tiny island near by.
* Wooden and stone buildings.
* Munden's Bar.
* Overhead speakers that the players can use.
* Banana and palm trees with goodies.
* A wooden dock.
* Game Connection center with interactive
computers.
* Eidble/Usable food: Coconuts, bananas, and
cakes.
* The Club with sexy hula dancers.
* Dark dungeon.
* Ladders.
* Players as hairy apes.
* Realistic bathrooms! You can hide too!
* Unbreakable windows that can be opened and
closed!
* Open windows with curtains.
* Shootable ceiling fans.
* A small lifeguard tower.
* "Well of Youth." Hint: Fountain of Youth.
* Sewer storage building.
* A grafitti wall that players can read.
Additional Credits to : id Software for making the awesome game.
Barrasso and Zep -- Authors of MALL.ZIP.
Inspiration, and I had to steal some graphics.
Authors of BOOTHILL.ZIP -- Inspired me to make a
deathmatch pwad.
Wendigo -- His cool pwads, DESTROYR.ZIP and
MARINA.ZIP.
Pit -- Ideas, graphics, sprites, ANSI
(endoom), J2DOOM.EXE, and
tester.
The Dragon -- Sounds, ideas, and tester.
Grungy -- Midi soundtrack and tester.
(GMIDI was used).
Tarzan -- Sound clips, tester, and SysOp
of Jungle II BBS.
Python -- Sounds.
Cricket -- Proofreader of these texts. :P
Watcher -- SysOp of Jungle II BBS.
2224 on Baud -- His funny coconut macros.
Town
Azusa Pacific University -- My school and
internet account.
Rest of the DOOM Pwad Authors, excluding the
ones who created horrrible pwads.
Notes : Ant did the map, J2DOOM.TXT, J2DOOM.BAT, and
the FILE_ID.DIZ. He is the producer and
director of this special production. Also, the
file operator on Jungle II BBS to host the
DOOM/Heretic/id Software's file libraries. The
BBS is not affliated with id Software. Also,
the lastest entertainment files from internet
for other file libraries (ie. playable game
demos/sharewares).
: The BFG still has the same graphic. Bananas
do not look good from a BFG :). Let's say the
banana juice was squeezed and mixed to make
that green stuff. Hehehe. [vomits]
: This map was designed on a 486DX2/66 with 16
MB RAM. I have done my best to optimize this
map for speed. With DSHRINK, I only gained
very tiny improvement in speed.
Tips : Explore all places. Use your map (TAB) to look
for hidden spots.
: Watch the two recorded 4-players demos.
: In the Game Connection room, use the computers
to control things with your space bar key/open
doors key. Lights will turn off/on and doors
will open/close. Walking on the computers will
not work (if you remember that from DA KILLS).
: Use the sharks to trap players in the ocean.
: Use the dark dungeon as your bunkers to snipe
players with regular shotguns. The doors close
to protect you for 30 seconds.
: Hide behind curtains and snipe players.
: Hide in the bathrooms.
: Hit your space bar/open door key behind those
unbreakable windows to open and close. Inside
Munden's Bar, not outside. These windows can
be useful.
: Make sounds by hitting walls and jumping off
high places. Make the zombies flush the toliets
to distract players.
: To exit the map after agreeing with all the
players, one player must be near the stone wall
with the exit signs. The other player must hit
the switch where the green radioactive acid is.
It is inside a wall. This exiting is called a
"cooperative exit."
: To improve the speed of the game and the pwad:
1. Defragment your HDD(s).
2. Get more memory.
3. Use a disk cache if you have the memory.
4. Check your modem settings.
5. Upgrade your computer system.
SirDOOM Quick-Setup : Use these settings: DOOM 2.
: Ultra-Violent
(skill level).
: Deathmatch 2.
: -respawn -file j2doom.wad
(these belong to ARGS).
==========================================================================
* Play Information *
MAP # : MAP01
Single Player : Yes. Only to look around.
Cooperative 2-4 Player : No way! Play Ant's DAKILLS.ZIP for that.
Deathmatch 2-4 Player : Yes! (-altdeath -respawn) Do NOT use -nomonsters!
Difficulty Settings : No. ULTRA-VIOLENT all the way!
New Sounds : Yes.
New Graphics : Yes, including new sprites.
New Music : Yes.
Demos Replaced : Yes. 2 v1.9 4-players deathmatches.
* Construction *
Base : New level from scratch.
Editors Used : DEU v5.21 and hacked DEU ][ for DOS
BSP 1.2x
DHSRINK
NWT 1.3
Midi2mus
DMMUSIC
Neopaint v3.0/3.1
Build Time : 4 short weeks. (School is around the corner!)
Known Bugs : Hall of Mirrors (HOMs) when far away in the
ocean. My map is too big. Sorry :).
I hope there are no bugs. I am a bug, but please
do not raid or step on me.
==========================================================================
* Quotes During Deathmatches and Production *
/³ n t : "This is so cool!"
: "How about naked Tarzans?"
Pit : "I need to fix that."
"Those coconuts are scary!"
Tarzan : "Penis."
: "Coolness."
The Dragon : "Give me the file!"
: "Sit down."
Grungy : "I need a WRK to MIDI converter." -- Not in deathmatch play.
"Does the music loop?" -- Same as above.
Kid : "Squeezable bananas!" -- Not in deathmatch play.
==========================================================================
* Where to get this WAD *
FTP sites : ftp.cdrom.com/pub/doom/ ...
Any DOOM mirror sites.
BBS's : Jungle II BBS: (818) 914-9010. Must have an account there.
==========================================================================