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The Ultiamte STARWARS DOOM.

   (18 reviews)

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About This File

STAR WARS DOOM!!! Based on blueprints of sets built for the movie and as well as information contained in the SW RPG. These are four of Star Wars levels as well as new sounds and music and sprites to replace just about everything.

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Doomkid

  
The lightsaber is better in this than in STARDOOM, the slightly older version. This is a tad better, but less assets are replaced.

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cs99cjb

Unknown date

  
More Doom than Star Wars. Why are imps and shotgun guys wandering around? The map design is good but the texturing doesn't stand up to inspection (in some cases being comically bad). Unfortunately gameplay is downright terrible. There's no variation in pacing and NO HEALTH except concentrated in one room that you may or may not stumble across. Combined with the non-linear layout, you spend a lot of time nursing 7% or 4% health. Sound fun? It isn't.

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Guest

Unknown date

  
replaced monsters, millions of doors, symetrical layout, bad item placement. It's a classic wad, but not good.

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Guest

Unknown date

  
One of the best TC I have seen. Darkest Hour is much better, but this reminds me more Dark Forces. 4.5/5

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Guest

Unknown date

  
Very good job. The stages are much like the movie!.-Raccoon Officer-

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Guest

Unknown date

  
I could not find that turbolift.

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Guest

Unknown date

  
Funny mispelling in the title :) The emulation is great, it almost feels like a Dark Forces work with all those stormtroopers and interrogators coming from everywhere. Imperial guards with Vader voices add to the mix. Even the guns are taken care of: no hitscan weapons. The bad: besides the fact the author didn't care replacing UACs and TEI TENGAs, there's poor care for balance. Every level has an excessive supply room. It gets 3/5 for this. IC

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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