Text File
=======================================================================
Title : The Ultiamte STARWARS DOOM.
Filename : STARWARS.WAD
Authors Details :
Matt Falk <mattfalk@eri.erinet.com> For the Levels and textures.
Mike Caithness <thomas@ug.cs.dal.ca> For the graphics sprites.
David Biggs <dbiggs@yoyo.cc.monash.edu.au> Compilation of everything.
Werner Spahl <spahl@work2.ch-cip.uni-koeln.de> Various other help.
Olivier Montanuy <Olivier.Monatanuy@ens.fr> The install program.
And others that I couldn't track down the details of. If I
haven't credited you for what you have done, I'm sorry but you know
who you are and you really do deserve a huge amount of credit for it
:)
Description : STAR WARS DOOM!!! Based on blueprints of
sets built for the movie and as well as
information contained in the SW RPG. These
are four of Star Wars levels as well as
new sounds and music and sprites to replace
just about everything.
Installation note: put all files in the DOOM directory and
type INSTALL. then type STARWARS to play.
or STARWARS -file your.wad
The installation puts STARWARS.WAD into
your main IWAD, but the modification is
fully reversible. This modification is
necessary so that Ultimate Doom can be
supported.
Additional Credits to : The guys at ID
Lucasfilm LTD
West End Games
Makers of DEU, DeuTEX and WinTEX, BSP, RMB,
DMGRAPH.
Note: This is a complete starwars release, with
all the available sounds, sprites, musics,
levels and graphic patches.
Distribution note:
Lucas Film is the owner of all copyrights on
Starwars, and these copyrights are hereby
acknowledged. This is only fan fiction, not an
attempt to breach any such copyright.
DO NOT DISTRIBUTE THE FILES ONCE INSTALLED
They would contain DOOM copyrighted data.
type RESTORE first.
Files in this patch
DEHACKED EXE DOOM.EXE editor.
DEUSF EXE Wad compiler.
STARWARS TXT This text file.
STARWARS DEH Dehacked data file.
STARWARS WAD All graphics, sounds and levels etc.
INSTALL BAT The install file.
This was compiled from the following patches by various other people
either mentioned above. And other that I coulndn't find the names of.
STARWAR5.ZIP - 4 levels and some textures
SWGFX#.ZIP - barons,caco's,skulls,barrels, etc
SWMUSFX4.ZIP - Cool music and sounds.
SWSFX.ZIP - More cool sounds
SWSTUFF.ZIP - Pine tree's and start screen.
SWATAT.ZIP - ATAT walker (replaces Cyberdemon)
SWSABER.ZIP - Replaces chainsaw with light saber.
## NEW STUFF (from the autor of the SWGFX series, Mike Caithness)
Gameroan Gaurds - replaces Demons, Great digitised sprites.
Better storm troopers - replaces troopers, more cool digitised ones.
=======================================================================
LEVEL ONE: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 1 & 2
Your ship has been boarded and captured by Imperial forces. You
are the only Rebel left who hasn't been killed or taken prisoner.
It's up to you to set the ship's self destruct system and escape,
but first you must make your way to the lower decks of the ship.
The turbolifts will take you between the two decks. I took the
general layout of the ship from the RPG Rebel Alliance Sourcebook.
LEVEL TWO: PRINCESS LEIA'S BLOCKADE RUNNER DECKS 3 & 4
You must enter the engine's accessways and activate the blockade
runner's auto-destruct sequence. Having done this, you must now
escape the ship before it blows by using one of the escape pods.
As before, I used the RPG Sourcebook for the general layout of
these decks
LEVEL THREE: DEATH STAR CHASM AND TECHNICAL STATIONS
You have to make your way to the turbolifts to reach the detention
level. The only problem is there are tons of Imperials all about
you! Included in this level is the chasm Luke and Leia swang
across, the elevators Luke, Han, and Chewie entered on their way
to the detention level, as well as the large corridor with the
blast doors. The blueprints covered 1/6 of the level, so I had to
make up the rest. I'm sorry I haven't done any new textures for
the Death Star levels yet, I will be working on them before I
create any more levels.
LEVEL FOUR: DEATH STAR DETENTION LEVEL AND SECURITY STATION
You force your way into the detention level, but if things get a
little too rough, you can escape into the trash compactor. In the
course of things, you raid a security station (from the RPG).
I copied some of the sections for deathmatch reasons.
HINT: follow Leia's technique on getting to the trash compactor
HINT: there is a secret switch that reveals the switch to open the
compactor door
========================================================================
* Play Information *
Doom Version : DOOM 1 v1.666 to 1.9 and Ultimate DOOM.
Episode and Level # : E1M1-4
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Yes
New Graphics : YES!
New Sounds : Yes
New Music : Yes
Demos Replaced : None
Star Wars graphics patch changes:
- seargants to stormtroopers
- lost souls to interrogation droids
- cacodemons to probe droids
- barons of hell to emperor's guards
- cyberdemons to scout walkers
- chainsaw to lightsaber
- rockets to laser bolts
- barrels to R2D2s
- chainsaw to light saber
- Demons to Gamorean guards (Jaba's fashion)
* Construction *
Base : E1M1 - New level from scratch
E1M2 - New level from scratch
E1M3 - Modified STARWAR2.WAD
E1M4 - Modified STARWAR2.WAD
Editor(s) used : DEU 5.2 GCC; BSP12x; RMB 2.0; DMGRAPH
DEUTEX 3.6, WinTEX.
Known Bugs : DO NOT SAVEGAME IN LEVELS 2 & 4! The large
number of vertices, objects, etc. overruns
the savegame buffer. If you die, it's still
possible to finish the level from scratch.
Anyways, life in the Doom/Starwars world is
supposed to be a bitch! :-)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
If want you put it on CD you MUST mail each of the authors and send
them a free copy of the CD
* Where to get this WAD *
FTP sites: ftp.cdrom.com
wuarchive.wustl.edu