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R A G N A R O K

   (8 reviews)

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About This File

Ragnarok: The final fight between Good and Evil in the Nordic mythology (didn't want to write a long story...).

I wanted to create some special architecture with this level - I really hate those WOLF3D like level "designs" (and ROTT, too...). But this is my very first level, so have mercy! Please send me an E-mail for any comments to this WAD.

The level works with DOOM ][ only, but the sound extension "RAGNASND.WAD" should run under DOOM I, too. This level was specially created for use with my sound WAD "RAGNASND.WAD" (including some industrial and ritual sound). However, this one is separately available (ragnasnd.zip), for those with slower connections. But downloading it is strongly recommended!

For maximum effect, don't use any cheats, especially the light cheat (and too much gamma correction as well).

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Unknown date

  
I liked it - COOL - 2 nazis are stuck together and don't teleport in the map

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Unknown date

  
it sucks dont get it unless you want to see for yourself

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Guest

Unknown date

  
Nice! Much better than most wads of that time. I enjoyed it.

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Unknown date

  
You still get the VPO in the starting room. But I must say it was a strange map in many ways. 3/5 -PC

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Unknown date

  
And the reason the author warns (especially) against using the "light cheat" is because - argh - the level is blessed with lots of strobing light effects. Great design choice. Apart from that it's a mixture of tiny poky corridors and large rooms with symbols in the floor. Uninspired and mechanical gameplay, it felt like a chore.

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Unknown date

  
Kind of weird and ugly. There are a few Nazis too.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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