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MONTSA.WAD

   (4 reviews)

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About This File

Level so big its in 4 parts, plus secret level.. Its very cool, put alot of work into it, be sure to warp to level 2 when you start, or else you'll start on the secret level! This level has it all watch for lmp's that include techniques on how to beat certain parts (like the end :) Many many many secrets in this one... check it out!!

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Unknown date

  
One of the coolest single player wad files around. Give it a shot! It even has coop!

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Guest

Unknown date

  
I was amused by the readme, in which the author says he is "baroban on irc" - of course! Level two was fiddly and cramped, but I kept playing until I reached a tedious dark maze; you can turn the lights on, but life's too short to waste time navigating dark mazes in Doom levels from 1995. Level three started off with a maze so I skipped right to level four, which is one of those cyber/spider boss battles. You can just run to the end. Level one seems unfinished.

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Unknown date

  
eh.. its not that good the last revewer must have ben the author :/ **

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Guest

Unknown date

  
I liked it - COOL - map02 and map03

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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