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The Big Stairs Experiment

   (3 reviews)

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About This File

This was how I learned to use DEEP. There's not a lot that's special here: one big room, one tricky staircase, some troublesome Imps, and if you don't get your butt in gear the Lost Souls just keep multiplying. But, as it turns out, the level can provide a quick and simple challenge for that first level.

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Zahid

  
Description is right only 10 monsters in a big room...no challenge,no design 2 stars for honest description and first attempt in 95's

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Unknown date

  
This is a bit pointless. It's a large undetailed room with eights imps on plinths, a pain elemental, and a mancubus. You have a rocket launcher and plenty of rockets. It's not just a square room - you have to go up a winding mountain path - but it takes almost no time to finish and it's not entertaining. Texture errors abound. I bet you can't say "Imps on Plinths" ten times quickly.

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Unknown date

  
*shrug* The author is right -- there's nothin' to this wad. Not actually bad, but given only 24 monsters in one big room -- and not especially freaky monsters at that -- this kinda leaves you seriously wanting after playing all the epic works out there.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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