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2Siege.wad

   (7 reviews)

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About This File

While winging around in your ship, you spy a odd looking complex on a small planet. You grab your trusty shotgun and teleport down for a look.

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Summer Deep

  

I've given this an 80% rating, which I think is fair enough considering the era in which it was made. You have to break into a large fortress and collect three keys to get to the rather bizarre exit room.

 

It's largely routine stuff, but the stakes are raised towards the end with the appearance of a Mastermind, a Cyberdemon and a few Archviles. As another reviewer has said, there are plenty of powerups, so you shouldn't have too many problems with this, and there don't seem to be any skill levels implemented.

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Unknown date

  
I liked it - I don't think it's possible to trigger one of the secret sectors? The sector lowers to lowest floor (changes texture) and doesn't register as a secret sector anymore.

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Unknown date

  
Very very good and well built

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Unknown date

  
This is basically a castle level, although it starts off with some dungeons. It's very grid-like and angular and simple, common flaws with most early castle levels. It gets better as it goes on - the inside of the fortress is more like a town level than the typical Dungeon Master maze, there's a decent monster count and it's nostalgic, although a bit monotonous to play. There's loads of ammo and health.

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Unknown date

  
nothing very exciting

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Unknown date

  
Not bad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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