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Cathedral of Doom B1.0

   (4 reviews)

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About This File

Something odd has happened at the old abandoned church at the top of the hill. It's close to midnight and you mount the hill to investigate the strage lights that have appeared around the abandoned bell-towers. You step into the graveyard, and you've just noticed the new gallows, when at the stroke of midnight an iron gate slams (almost) into place behind you. You have no choice now, you have to rid the cathedral of its demonic infestation, or die trying.

This is for everyone who wished the Unholy Cathedral level looked more like a _cathedral_, with nave, altar, clerestory and so on. (I threw in the graveyard and catacombs for free:)

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Guest

Unknown date

  
Not much to add to the previous review. Going into the blood canals is a bit of a leap of faith, but I survived the map at my first attempt, so I can hardly call it unfair. 5/5

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Guest

Unknown date

  
An absolutely wonderful map, with great old-school architecture, superb progression, several neat traps, some highly inventive secrets and good fights, culminating in a Cyberdemon confrontation not soon to be forgotten. The architecture often looks like something out of "Thy Flesh Consumed". There's a pretty boring crypt part (except for a very nice goodie puzzle), but I'm willing to overlook that. If you don't know your way around, it can be pretty challenging, too. A must play! --5/5

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Guest

Unknown date

  
Great for '95. I loved that song used in every summer blockbuster trailer ever. 4.5/5

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Lightning Hunter

Unknown date

  
Great map, especially considering when it was released. The game play is good even today. As the other reviewer said, the crypt section was plain - but the rest of the map had decent detail. The challenge was perfect, and so was the progression.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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