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Title : Danzig for DOOM ][ Deathmatch
Filename : danzig2.wad (five levels)
Authors : Map16 - B. Weldon
Map17 - B. Vannatta
Map18 - B. Vannatta
Map19 - B. Vannatta
Map20 - B. Vannatta
Email Address : vannatta@bobcat.ent.ohiou.edu
weldon@helios.phy.ohiou.edu
Misc. Author Info : Authors of the Igor Series and the Danzig Series
Description : Danzig2.wad is a concatenation of the second five
Danzig pwads. These levels are designed for
intense two-, three-, or four-player DOOM ][
Deathmatch. Supports various modes of play (see
below) and monsters (use respawn).
Additional Credits to : TIMinator (asht@cadvision.com)
- Thanks to Tim, Tower, and their group of
Calgary DOOMers for all of their excellent
ideas and playtesting. Tim and Tower
handled all of the weapon placements for
the TEAM deathmatch skill setting (Skill 3)
in Map20. I would like to thank Tim for
all of his help in creating this series -
Tim was there in the beginning of Danzig,
and he's here in the end. Thank you, Tim!
Tower (thompsos@cuug.ab.ca)
- Much thanks to Scott for his playtesting
and ideas, especially in Map20. Scott has
been playing DOOM for a long time - his
advice has been invaluable.
Steve Grecni (grecni@bobcat.ent.ohiou.edu)
- Thanks to Steve and his group for their
great ideas and playtesting. Steve provided
much of the two-player playtesting that went
into this second half of the Danzig Series.
Check out his GIDEON*.WAD series for DOOM ][
Deathmatch.
Genesis Krzyzaniak (genesisk@eden.com)
- Thanks to Genesis for some thorough
playtesting and great ideas. Be sure to
check out his GKDM*.WAD series for DOOM2
deathmatch.
id Software
- The MASTERS...
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* Play Information *
Map # : Map16-Map20
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : YES
Difficulty Settings : Implemented for various modes of play (SEE BELOW)
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch
Editor(s) used : ---
Known Bugs : please report any to vannatta@bobcat.ent.ohiou.edu
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels,
concatenations, or otherwise.
You MAY distribute this PWAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this PWAD *
FTP sites: wcarchive.cdrom.com
* Important Notes *
Danzig2 is a set of five tight levels designed to provide for intense
two-, three-, or four-player DOOM ][ Deathmatches. I've included support for
various modes of play as follows (these support modes DO NOT apply to Map20;
see below for further details):
1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not
Too Rough" support this)
2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this)
3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support
this)
Support for Deathmatch 2.0 has been altered from previous Danzig levels to
better provide for -altdeath play. Original Deathmatch is now basically the
same setup as Expert mode without any plasma weapons. Expert mode still has
very little health and ammo, but DOES include almost every weapon in the level
(including the BFG). Use Expert mode if you want access to the more powerful
weapons.
I've also included monster support - monsters are placed
strategically to add spice to the game. Usually players don't need this in a
three- or four-player game, but sometimes a two-person game can get a little
slow. Either way you like it, BE SURE TO INCLUDE THE RESPAWN OPTION WHEN
USING MONSTERS in your Deathmatches.
Also note that these levels do not involve cooperative exits; the
exits should be simple to find.
* Danzig20/Map20 *
Map20 of this set (danzig20) is my final DOOM level. WHEW! Between
the two of us, Brandon and I have now released 20 pwads for DOOM II Death-
match. We've both learned a lot since the early levels of the old Igor
Series, and hope you've enjoyed this second series of deathmatch pwads.
As you'll notice, Map20 contains bits and pieces of ideas from our
previous levels - a sort of recap of our work. You'll see features from
Igor9 Map06, Danzig11, Danzig13, Danzig14, Danzig15, Danzig16, as well as
various other ideas. Obviously Map20 is larger than previous Danzig levels;
this is to accomodate 1) team play, in which players need more room to
maneuver and plan joint strategies, and 2) tournament play - when
creating Map20, I had a tournament layout in mind. Thus, while Map20 may not
promote the furiously fast-paced fragfests of previous Danzigs, it WILL force
you to use skill and strategy - especially the Skill 1/2 difficulty setting.
Please note that some minor changes have occured in THING placements
with respect to the difficulty levels in Map20. Skills 1&2 still support
Original Deathmatch rules, but now contain NO supershotguns - only shotguns,
chainguns, and rocket launchers (like E1Mx of Original DOOM). Skill 3 is set
up to support TEAM deathmatch, and includes all of the weapons in locations
optimized for TEAM play. Skills 4&5 still include all weapons but little
health/armor/ammo.
Theme for Map20 is somewhat of a departure from the last four or five
levels of this series, and more of a return to the older TECH style used in
early Danzig and Igor pwads. I had a futuristic warehouse in mind when
creating Map20, with an older "original" area which was expanded to include
a newer area; by looking carefully, you'll notice that the level seems
split into these two different areas. One area is older looking, with many
brown, dirty textures and some old crates lying around. The other area
appears newer, with crisper textures and inset computer terminals. Also,
ample lighting should prevent any confusion over uniform colors when playing
team matches.
Finally, while concessions were necessary to incorporate both free-
for-all AND team play into one level, we hope Map20 proves fairly well-rounded
and playable. We also hope Map20 provides a satisfactory ending to a series
that Brandon and I have thoroughly enjoyed creating (and hopefully you've
enjoyed playing!). Please feel free to send any comments/suggestions, as we
look forward to some final feedback.
As always, thanks for using Danzig.
FINALLY finally, as of this writing, TIMinator and I are considering
a JOINT deathmatch pwad series - one in which we'll both contribute ideas
in creating pwads. This series would encompass Map21 through Map30 of
DOOM ][ and would be called J****. So maybe I'm not done with DOOM yet... ;)
- B. Vannatta