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Eye of the Beholder II

   (10 reviews)

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Argenteo

· Edited by Argenteo

  

Some large trapping maps and some tricky small ones. I didn't find Eye 1 the episode replacement with that creepy green imp. My favourite its the first one. Awesome classic original midis.

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Has a few innovative parts, but overall this is nothing more than an early 1994-kind of experimental mapset with an overwhelming amount of awful flaws and horrible bugs. In particular, gameplay is a term not directly related to this, so author missed the most important aspect of DooM. Overall rated as 1995 wad: this mapset shouldn't have escaped from its development labs. 1* because author clearly has put some effort in this.

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Unknown date

  
Creative but irritating, and relies a lot on triggers which sometimes don't work; I got trapped on level one by a cage that fell too soon, and as far as I can tell level two is unfinishable (a pair of triggers don't work). Level three has instant death and indeed all of the levels have frequent instant death, which isn't much fun. More than ten years later I simply can't be bothered.

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Unknown date

  
Seven difficult and totally unfair maps, but with a lot of creative ideas and all-round quality. Most people will hate it, but a few will love it (especially if they enjoy dying a lot before they know all the traps).

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Unknown date

  
All the maps are playable. If you got splattered, then it's because you fell into a trap, skipped a linedef (a common problem for speedrunners, but not something you can blame the mapper for) or perhaps you're playing in a port that changes the game's behaviour too much.

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  • File Reviews

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