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Deimos Moon Base, Anguilla Crater

   (3 reviews)

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About This File

Welcome to uca.zip. This mission replaces e2m1. This is also the first WAD I've constructed, using DEU5.1 and BSP1.0. I hope you enjoy it. If so, or if not, please give me feedback so I know how to make my next one even better.

This is a slightly revised version of UCA. Players probably won't notice any real changes in gameplay. Anyways, UCA now supports coop player mode but NOT deathmatch. I probably wouldn't have bothered to upload this revised version, except that the original uploaded version somehow "disappeared." So, I am re-uploading, and why not make a few small changes? :)

UCA is challenging, but definitely possible to complete. Believe me, I've play-tested it often enough. :-)

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Argenteo

  

First in the UCA series, cool hellish-tech theme adventure, inspect closer the hole at the beginning and the baron's den (unmarked door).

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Unknown date

  
This is another one of those "my first level" maps. But surprisingly it's not bad; although it's inferior to the original Id levels and very old-fashioned nowadays, it entertained me and was probably a hit in 1994. There are a couple of good-looking areas and you get to lure some barons into a crusher, which is fun. It starts off badly, with some hellish caverns, but there's enough variety to make up for it. The giant stack of crates near the last key is simple but effective.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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