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Title : CLIPPER.WAD
Date Finished : 9-26-95
Author : Dave Everett
Email Address : everett@phibred.com
Other Files By Author : TAZMANIA.WAD
Misc. Author Info : I love WinDEU and WinTex!
Description : This is your standard castle-type WAD with a
MAJOR twist. The major twist I'm talking about
is the reason I named this wad "CLIPPER".
One more thing: the walls and floors are GREEN
everywhere to help out the green player a little.
(Brown and Grey are hard enough to see already!)
Oh yeah, I used a lot of doors that open only
when you cross a line def, so watch for them.
Also: I like secret walls, so there are lots
of those as well.
Additional Credits to : id software, the DEU Team,
Aaron Veenstra (asveenst@mtu.edu) for the base
wad (TORCHES) from which this wad was derived.
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* New Map for DOOM ][ *
* Play Information *
Map # : MAP01
Single Player : Yes, but if you turn on "The Clipper", good luck.
Cooperative 2-4 Player : Yes, especially if you turn on "The Clipper".
Deathmatch 2-4 Player : Yes, this is what it is designed for.
Difficulty Settings : No
New Sounds : No
New Music : No
New Graphics : Yes
Demos Replaced : None
* Construction *
Base : Derived from base (TORCHES.WAD)
Build Time : 4 days
Editor(s) used : WinDEU 5.24
Known Bugs : None
Playtested on : Gateway & AST P/90, AST 486/66, AST Ascentia 910
May Not Run With... : Commodore 64's
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
FTP sites:
ftp://ftp.cdrom.com and its mirrors
ftp://ftp.idsoftware.com
* Here's where I explain why I called it "CLIPPER" *
* Read no further if you like surprises! *
While playing my other WAD, TAZMANIA, we discovered that a crushed monster
revived by an ArchVile has it's "clip-bit" turned on. That means it can
walk thru walls, and most weapons do not hurt it. The ONLY way to kill one
of these monsters is to shoot rockets at it while it is close to a wall.
The backlash from a rocket blast is the only thing that will hurt it.
Now, Shotgun Seargents are not hard to kill with rocket backlash, but
Arachnotrons and Barons of Hell are!
This wad was specifically designed to produce clipping monsters.
They ARE optional, (someone has to go turn on "The Clipper") but they
can be a lot of fun. It adds a new dimension to Deathmatch games.
The clipper switch is in the same relative place as the exit switch (the
wad is mirrored across a line running north-south thru the middle) on the
other side. You cannot open the door to this room nor even see the door.
There is a line def that opens this door at the entrance to the V-shaped
hallways, so you must run directly into that room as soon as you cross it.
"The Clipper" switch and the EXIT are clearly marked.
(Don't ya hate it when they're not? I do!)