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The Manor

   (4 reviews)

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About This File

This is a revised version of the Manor WAD. I fixed a few bugs and added some textures to the bar room. This is a medium size level. It has plentiful monsters and plenty of ammo and health if you're careful.You must find keys or switches to get to the next area, but very few are hidden.

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Guest

Unknown date

  
This is dated September 1995. You fight 150-odd baddies in a castle/dungeon/outdo ors level (although, if you're good at strafejumping, you can finish the map without leaving the first room). Odd mix of styles - a dive bar suddenly becomes a Nazi lair. Buggy: a teleport puts you in the floor and at one point you can walk right out of the level. Decent arena at the end, still looks like ass though; not bad fun, hard to really dislike, needed more work.

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Guest

Unknown date

  
a little too hard to see, but it is a prity challenging map overall, detail wasint anything to special, and game play was avrige overall 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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