About This File
Welcome to SAPIDUS.WAD, the 4th installment in the UCA storyline.
This wad runs under e2m4 and supports single, coop, and deathmatch modes.
It also supports limited difficulty settings (basically intermediate or
ultra-violent). It was created using DEU5.1, BSP1.0, and a new program
called REJECT1.0. For the reject, I used a reject value of 512, so if
you need to change it, you have a reference value. It shouldn't be
necessary, though - SAPIDUS runs quite smoothly on my 486sx-25 at a high
detail, normal-sized screen. Kudos to the author of REJECT1.0!
SAPIDUS was designed with the assumption that the player is following the UCA storyline and will consequently play SAPIDUS as the level right after DIOPATRA (UCA and TALPOIDA are the first two installments). While SAPIDUS is playable as a stand-alone, but you might find it to be a major handful that way (after all, this is the main section of the enemy base, so you will encounter a lot of monsters). Anyways, I can complete this wad in about 43 minutes at UV level either as a stand-alone or within the storyline (keep in mind that while ammo is ample, it is probably not enough to kill all the monsters if my wad is played as a stand-alone - you will just have to run from some cacodemons....). Played within the storyline, it is very possible to get 100% across the scoreboard.
SAPIDUS was designed with the assumption that the player is following the UCA storyline and will consequently play SAPIDUS as the level right after DIOPATRA (UCA and TALPOIDA are the first two installments). While SAPIDUS is playable as a stand-alone, but you might find it to be a major handful that way (after all, this is the main section of the enemy base, so you will encounter a lot of monsters). Anyways, I can complete this wad in about 43 minutes at UV level either as a stand-alone or within the storyline (keep in mind that while ammo is ample, it is probably not enough to kill all the monsters if my wad is played as a stand-alone - you will just have to run from some cacodemons....). Played within the storyline, it is very possible to get 100% across the scoreboard.