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E2M1_MT.WAD

   (7 reviews)

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A level for guys who want mainly to fight.

You are now at Deimos moonbase in front of an area that was

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Guest

Guest

  
Early 1994 level, so obviously rated as such. Large adventure, lots of rooms, long corridors, stairs and moving platforms. Varying architecture, lots of secrets. Gameplay @ UV gives a lot of cannon fodder. As this level gave what DooM players in 1994 desperately wanted: solid 4*. BTW shocking how many raters don't realise that it's not made in 2015, but in 1994, in those early days without DB2 and 20 years old style guides, but wíth horribly slow 386-25's, 640 KB RAM and 16-color graphics... :shakes_head:

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Guest

  
A level with very long dead end corridors, giant rooms, unmarked secrets and a poorly placed exit. The only positive things I can say about it are that the textures look normal by 1994 standards and it allows humorous stunts in Brutal Doom (such as killing 28 sergeants at once by throwing a convenient barrel at them, placed right after a berserk pack).

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Never_Again

  
A decent early map for players who love a healthy dose of shooting to go with their exploration quests. There are a little over 400 monsters, which is rather uncommon for a WAD from summer 1994, but you never feel overwhelmed since the map is so large. Yes, it would have been better if a couple of rooms were shrunk by a factor of 3 or 4, but this plays well and that counts most.

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Guest

Unknown date

  
This is an old and very spartan level, notable for having a large monsters count, but not notable otherwise. It has a lot of large rooms with long walls that must have caused problems pre-source port. The gameplay is a tedious switch-hunt. I ended up just stumbling onto the exit. "Some rooms are rather empty, because the game may slow down if there is too much decoration", nuff said.

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Doomkid

Unknown date

  
Why are most old doom maps so huge? Also it's very, very plain. As mentioned this must have caused HOMs in DOS... Flat out boring map.

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Guest

Unknown date

  
For the author's name only 3 stars

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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