Credits
Moory, my TeamDoom partner. Scooby, my FlatDoom partner. Davey, my SpockDoom partner. Grego, my ISADoom partner. Georde, my VillagePeopleDoom partner. Jason, my HighPitchedVoiceDom partner. Mick, my WeSuxDoom partner. Simo, my BassDoom partner. Phil, my LogicDoom partner and all the other kills. Thanks Bastards! Respect to id Software and the Deu Guys!
Text File
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Title : Capture the Flag
Author : \/\/ilbur (aka Chris Willacy)
Email Address : Q9323162@helios.usq.edu.au
Description : A level designed specifically for
emulating a game of capture the flag.
Misc Game Info : DOOM II WAD. This WAD is error free.
LEVEl 1:
Co-op is closer to the proper capture
capture the flag as it involve running
to the enemy base, retrieving a key,
returning to home base, using the key,
and triggering the linedef. Bummer that
weapons can only be picked up once in
co-op. In co-op, points are scored for
darkening the square whose floor colour
corresponds to your home base colour
(blue or red).
In deathmatch run to the other base,
open the door (which takes a while),
defend yourself, and trigger the linedef.
A point is scored for darkening the square
whose floor colour corresponds to the
colour of the oppositions base.
This sounds difficult but it isn't. A
manual tally must be kept, however. When
i mention co-op later i still have two teams
of two fighting against each other in mind.
Me and three others have played it and
we had a pretty good time. If you can't
understand the above rules then make your
own up.
LEVEL 2 & 3:
Run to any opposition base, open the door and
push the button. Or make up your own rules.
Level 2 is designed for high-end machines.
Level 3 is the same level minus many 2-sided
linedefs which means a quicker, smoother
killing environment.
Additional Credits to : Moory, my TeamDoom partner.
Scooby, my FlatDoom partner.
Davey, my SpockDoom partner.
Grego, my ISADoom partner.
Georde, my VillagePeopleDoom partner.
Jason, my HighPitchedVoiceDom partner.
Mick, my WeSuxDoom partner.
Simo, my BassDoom partner.
Phil, my LogicDoom partner and
all the other kills. Thanks Bastards!
Respect to id Software and the Deu Guys!
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* Play Information *
Map Level # : Map 01,02,03.
Single Player : Nope.
Cooperative 2-4 Player : yes. 4 is best.
Deathmatch 2-4 Player : Yes. Again 4 is best.
Alters game style. Use co-op for best
deathmatches. I'm sure you all
understand the power of co-op deathmatch.
Difficulty Settings : Controls weapons.
Skill 4/5 for various weapons including
rocketo, both shotties and plasma.
Skill 3 for chainsaw only.
Skill 1/2 for beserk only.
Skill levels 3,4&5 lends itselfself to
co-op games since the weapons in them
are everlasting. Use these so keys can
be used leading to better games.
Skill level 1/2 is designed with deathmatch
respawning in mind.
New Sounds : Yes
New Graphics : No
* Construction *
Base : Itchy & (Scratch)y
Build Time : 12 hours which includes playtesting.
Editor(s) used : WINdeu32 v5.24. Good'n'solid!
IDBSP v1.1BETA
Known Bugs : No bugs in this wad. Just deth.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels.
Distribute this level freely, as is, with no modifications made to the
WAD or the TXT file you are reading.
Email me if you are going to include this wad in a compilation WAD or CD.
Address as above. Have a multiplicity of fun.