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DOOM CLSMUSIC.ZIP

   (3 reviews)

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About This File

Okay, this is a new collection of assorted classical pieces that I put together for Doom. Out of respect for Scott's great collection of music for Episode One, this CLASMUS.WAD replaces the music in Episode 2.
The composers are assorted, but as in Scott's package, I recommend playing through the levels first and then taking a peek at who the composers were.
Sources for these files range from the Internet collection of MIDIs, to a number of pieces arranged by a friend and myself (#3, #8 and #9 to be exact).
My list of composers is somewhat incomplete; if you can clarify any of the pieces, let me know.
Some of these .MIDs were a little quiet... I have increased the volume on some of them in Cakewalk Pro/Windows v2.0, so that they may be heard. Others I have left due to varying track volumes and laziness. You may need to turn up the music volume for some of the tunes.
All of these sound great on any General Midi device. I haven't listened to them on Soundblaster, so I can't guess what it will end up like on there... or on any FM device.

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Unknown date

  
Meh!, don't are good, 3 words, will describe this

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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