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RIVER33.WAD

   (5 reviews)

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About This File

RIVER33.wad is extremely large, and a VERY difficult map to complete, even on God mode. The map requires a "search-every-nook-and-cranny" attitude, and will take alot of time to finish. There are alternate ways of finishing the map, but ultimately the user's best bet is to get ahold of all the keys.

Upon finding the exit, the user may realize that the switch is a 2-sided linedef with a false texture, viewable from only ONE side--a feat that I'VE never seen on any other DOOM patch-wads. Not really a big deal, but it was kind of a fun idea.

RIVER33.wad is about 260K; larger than the editor I used itself (DEU 5.21).

Don't get lost. :)

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TimeOfDeath

  
cool map

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Never_Again

  
An amazingly complex, twisted map, better than anything in DARKHELL. The monster density is low, so the emphasis is on exploration and puzzle solving. The texturing is still odd, but that's probably just Greytale's signature style. This is one of those maps that make you wish it would go on forever and regret finding the exit.

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Guest

Unknown date

  
The visual theme is deranged and the design may be confusing, but this map is pretty interesting.

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Doomkid

Unknown date

  
I couldn't find the exit.. But I enjoyed this. Weird but cool texturing. Worth playing. 4/5

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Guest

Unknown date

  
This is a large but sparsely-populated map. The design and textures look so random that they must be intentional; the whole level like an explosion in a LEGO factory. The layout is intricate and confusing, but enjoyably so, a bit like The Sky May Be. There's a lot of undery-overy stuff, and the designer may well have been on acid. It's not really much fun to play, although it's interesting to wander around in.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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