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Arena of Fun

   (1 review)

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About This File

This started out an idea I got from the Hexen Beyond Heretic beta version I was playing and slowly made it 's way to a DOOM 2 deathmatch level. There is a platform in the center of the area with weapons galore. Once there , defend yourself from others who hide in one of the 4 corner areas. The corners are blackened to provide a hiding spot (but transporting from the center, you'll appear behind the other guy. Then you launch off a couple rockets and viola! He's toast! Also, if your careful , you'll notice some "false" walls that have been placed where you can DRILL your opponent and laugh 'till tomorrow! :)

There is NO plasma gun or BFG9000 as they are quite unfair in Deathmatch.

***** Plenty of ammo and no health should make for lots of frags (upon testing this wad, we totalled 76 frags between us (about 1/2 and 1/2) in 34 mins. Good luck! (send me an .lmp recording if you like it!)

There is an exit clearly marked if you need it. We find using -timer 10 works fine. (multiple wads)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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