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Reddot2

   (3 reviews)

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This is the sequel to my previous, and apparently well-received, version of Reddot. I have gotten a lot of requests for a program of the same ilk to be made for DII. I totally understand this. There are enough levels in DooM that really make use of Reddot, let alone the new great ones in DII.

I upgraded this version slightly. Apparently, having the dot on the 'immediate damage' weapons (lead-slingers) wasn't enough. So I have added the dot in DII to almost all the weapons instead of a select few. Yes, this even includes the BFG, you maniacs.

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Unknown date

  
I believe the idea was to give the game a red dot cursor, like a laser spot. It doesn't modify the weapon graphics, it just adds a single red pixel in the playing area. There are three problems. Firstly, you have to fiddle around with Dmgraph. Secondly, modern source ports already have red dot cursors. And thirdly, just by looking at the graphics, it seems obvious that the man's dots are about half a dozen pixels too far to the left.

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Unknown date

  
fuck off this ass shit

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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