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OK.WAD

   (8 reviews)

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About This File

This file contains 6 PWADS for DOOM that, unless I've missed a bug, are without bugs. Intentionally, they are very basic and short. They are intended for the beginning DEU user, and illustrate some techniques that can be used to achieve different effects without too much effort. The first is the most basic, only two sectors of different heights. After that, each is a little different and gives an example of a different feature. I would personally recommend quickly playing each level, and then looking at the PWAD file with DEU. There are, intentionally, no enemies, since they are quite easy to add and can get in the way sometimes.

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Guest

Unknown date

  
Six extremely small and basic test maps (without exits or monsters, save for one map) which may have served some purpose when they were made, but now are completely pointless. As for bugs, I noticed a glaring HOM in the fifth (or possibly sixth) map. Skip it. --1/5

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Guest

Unknown date

  
Not ok.

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Guest

Unknown date

  
worse tan wow wad

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Guest

Unknown date

  
^Agreed, especially considering wow.wad was made 5 years later.

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Guest

Unknown date

  
not sure what i just played ...

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Unknown date

  
It's a bunch of maps to study with DEU (or any editor really). But it's missing the actual tutorial part, so not very useful overall. The DEU 5.21 package (id=251) has a much better one, and also includes a playable episode. *

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Unknown date

  
Interesting for historical purposes. It served its use in 1994 to help DEU beginners learn some basics. Its no longer needed today obviously, but I don't think that is a reason to bash it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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