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Path of a Fallen Angel

   (9 reviews)

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About This File

After the fall of the big bad-asses in Doom and Doom2, you make your way back home and pitch in a hand in rebuilding Earth. After years of hard work, Earth has had a rebirth in technology that was so necessary for the recovery. This new technology also spilled over into the armed forces, especially the Marines who are, after your escapades, at the head of protecting Earth from any outside evil force. Mankind had just begun to enjoy a new peaceful life when a radio beam comes down to the UAC COT (Communications to Outer Territories dept.) from Saturn. Your were on call when the distress message came down, and it shot streams of horror down your spine as you heard the screams. It sounded so much like the call you got when you were stationed on Mars. You recalled a budy yelling in total terror, "There's something fraging evil coming through those gates!" Arrangements are made immediatly to transfer the remaining Marines down to Earth. When they arrive, they tell the grusome story of a new strain of pure evil coming through a sort of portal onto the surface of Saturn. Apparently as the technology of the Marines grew on Earth, somebody, or something was watching their every move, and copying their every weapon. The new P950 plasma gun has been stolen, the new phase 2 rockets and launcher have been stolen. They know of our technology, and have weilded it. Now it is up to you to use the new technology to bash this new evil. You grab your stuff and head out!

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Guest

Unknown date

  
Incredibly bad.

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Guest

Unknown date

  
Since the above reviews aren't very informative, I'll attempt a fair one myself: this is a run-of-the-mill 1995 megawad, with 7 levels. There's some forgettable new music, new graphics (sprite recolorings) and cheesy replacement sounds that sound out of place and become annyoing after a while, as usual. The levels themselves have pretty simple layouts. Some of them have interesting large outdoors areas, but it's mostly a copy and paste. 2/5 -Maes

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Guest

Unknown date

  
I freakin' love these maps. 5'd.

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Guest

Unknown date

  
Mixed bag of maps, some great and some so-so. MAP02 is a slightly modified version of Fava Beans E1M2, but the TXT file doesn't mention that. Hopefully the others are more original (didn't recognize any of them). Worth playing at least once if you like old school Doom.

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Unknown date

  
It does appear that the author took some decent maps by other guys (not caring if permission had been granted or not) and added some rotten sound effects and graphics (an uninspired mapping) of his own. Boo, hiss. 0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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