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Preview To A Kill

   (6 reviews)

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About This File

Basically, this is a short, but entertaining, wad to replace E1M1. It's a preview for an episode that I will post soon. I've named it Preview To A Kill because it had the certain tackiness that is not present in DOOM. It's a fun level, IHMO. No bugs, for single, co-op, deathmatch. Has skill settings. Used DEU 5.21, BSP 1.1. I can't. Speak in complete. Sentences anymore. Anyways, try out the level; it's worth the download.

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Doomkid

Unknown date

  
There's literally nothing here. A few small crampoed maze things that aren't confusing at all. 27 monsters. ZZZZZZZZZZ

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Guest

Unknown date

  
I decided not to use this wad.

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Guest

Unknown date

  
Designed by Scott Adams, but not *the* Scott Adams of GO STAIRS and LIGHT LAMP fame. It consists of an elevator that leads to a small maze, which leads to another small maze. There is a secret area that gives you three (3) armour helmets, and a second secret area that has no armour helmets at all. About two dozen weak monsters. Gets a star for reminding me of Scott Adams; minus several million for naffness.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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