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THE ENTRYWAY 2.1

   (4 reviews)

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About This File

You're not a space marine, not yet... Just last week, you received a message via secret channels that you were to report to the "Axe" chapter of marines ASAP for inprocessing. You're blood was pounding.

As an initiation, you're fellow marines decided to initiate you by sending you to an abondoned castle back on Earth. All you had to do was survive the night while they hunted you down like an animal...

Or so everyone thought. Unknown to you or your comrades, the abandoned castle was actually a hiding place for the leftover demons from "The Cleansing" (the historic name for the events that happened in Doom2). You found yourself fighting for your life from the start, and as you made your way through the castle, you eventually came across the bodies of you campanions, or what was left of them after the hell knights where finished.

Make your way through the "Entryway" and destroy all the evil you may find within. Sure you could run back to base and get reinforcements, but then you just couldn't live with yourself as a real, hard-core space marine....

The level is meant to look like one single building. You might just notice the attention to detail I tried to take into account when creating the level. The outside of the building and anything else that might be exposed to weather has a stone, brick, or bronze texture. BUT, close inspections of the brick textures will show that those openly exposed to the outside are beaten and falling apart, while those inside the building still look new.

Nothing much, but I though it was kind of clever :)

Also, look how the outside walls above the red key are lower than the cage sections. Again, nothing much but I thought that was clever too.

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Guest

Guest

Unknown date

  
I liked it

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yakfak

Unknown date

  
fairly professional for 1995! exit is very sudden, I don't mark stuff down for being "too easy" and enjoyed it a lot.

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Guest

Unknown date

  
This was the first and last level in the UNHOLY series; judging by the readme, and that of id=2962, the author went off to be an officer in the US Army. It's a shame because the map is a promising start, and would have been a solid opener if it was harder. It's entertaining but unmemorable and much too easy. There's a mish-mash of styles, it's a techbase medival slime factory. The design polished for 1995, with shadows etc. Mostly weak monsters until the end.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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