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| H O U S E S 1 . 4 |
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Title (Once Again) : Houses 1.4
Release Date : 10-23-95
File List : HOUSES14.WAD - The Houses WAD file.
HOUSES14.TXT - This text file.
Disk Space Required : 1.8 megaytes
Author : Michael Lundy
Posting From : I'm not sure with my Winsock software
Email Address : I don't use email utils with Winsock
Misc. Author Info : I've built many WADs and hope to come
up with an entire episode for DOOM
one. It will be among some of the best
on the Internet.
Other WADs by Author : I'm too lazy to list all of them...
Gorilla Gore
Water Flood
Get Your Gun!
Wicked Barons & Spectres
107 sounds from my mic
Deathmatch by Mike
Another Heretic Cathedral (Shareware)
DF Rifle Patch.
Heretic Textures for DOOM II.
UAC's Last Hope
The Abandoned Base of Hellspawn
The Lost Training Base.
...Again, I wrote a lot more, but a
few were compilations and updates of
other ones (i.e. Houses 1.3).
Upcoming WADs by Author : An entire episode for DOOM one. There
are three of them out at the moment.
* WAD Description *
Brief Description : A ten-level collection of houses. I
have fixed everything enough to
please myself, the perfectionist.
Cool Stuff : + 10 new house levels ready for
deathmatch.
+ LOTS of new sounds. There is no
stupid pistol sound that sounds
like someone hit a drum and then
whistled, like in HALLS1-9.
+ Cool new status bar that I made
myself. It shows how far a crappy
paint program can go. It's too bad
I can't make a picture from scratch
do that.
+ Levels 3-6 are self-playable.
+ Includes Beavis & Butt-Head's house.
+ ...and more...!
WAD Info in More Detail : A year ago, I downloaded some 32 level
deathmatch collections. They had a few
houses in them, so I thought I would
take most of them and fix them up.
After more fixing and adding stuff,
this is the latest result. It sure is
a lot better than the first version.
Songs Used in WAD : Level 1: Head Like a Hole - Nine Inch
Nails
Level 2: Verse Chorus Verse - Nirvana
Level 3: Wherever I May Roam -
Metallica
Level 4: One - Metallica
Level 5: About a Girl - Nirvana
Level 6: Iron Man - Black Sabbath
Level 7: ???? - Nine Inch Nails
Level 8: Teen Spirit - Nirvana
Level 9: Smoke on the Water - Deep
Purple
Level 10: Lithuim - Nirvana
Levels Used in WAD : Level 1: MYHOUSE
Level 2: PPALACE (Level 4)
Level 3: KURFHSE
Level 4: MUD3 (Level 1)
Level 5: BLOTWALZ (Level 3)
Level 6: BOXING (Level 1)
Level 7: STA_ROSA
Level 8: TOWNHOUS
Level 9: BNBHOUSE (Mine!)
Level 10: HOUSE
Story Line : Have you ever been told, as a kid,
"Don't fire rockets in the house!"
Or how about, "Quit sawing your
brother in half! He's already got
negative frags."
It probably hasn't happened to you,
but now you can run and play in the
house now. The double-barreled
shotguns await you.
Might Not Run With : A turd log in the microprocessor.
Big Thanks to : Jason Hoffoss for DMapEdit 4.0.11
Oliver Montanuy for DeuTex 3.6
Id Software
Additional Credits to : Noah Haskel for MYHOUSE
Nye Liu & Daniel Bondurant for PPALACE
Colin L. Kurfess for KURFHSE.WAD
Dave Swift for MUD3
Tom Walz for BLOTWALZ
Luis Gerardo Reyes Vega for STA_ROSA
Matthew Driver for TOWNHOUS
Steven Doornbos for HOUSE
Zink the Dink for EnDOOMer 1.0.1
OSCS for NeoPaint 2.2
Mark Klem for CRINGE
Chris Hill for A41_MUS
Angelito So for VAMUS1
Florian Helmberger for ZWIEBACK
The Avatar for DMF
Sebastian Bacquet for SPECS (in IIE)
The Innocent Crew for OBTIC11
LucasArts for Dark Forces (Pre)
The Byte Brothers for B&B DOOM
Steve McCrea for TRINITY(2)
Mark Cooke for KEWLIO
...and the unknown authors of:
BOXING
HALLS1-9
UnGOB
MEGADETH
BESTIAL
NIN
I credit anything else to the authors
of the software, WAD, etc., that I
heppened to have used.
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* Play Information *
Game : DOOM II
Level(s) Replaced : MAP01 - MAP10
Single Player : Yes
Cooperative 2-4 Player : Yes, but the only good levels for
co-op are 3 through 6.
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : All
Other Data Replaced : Yes. I replaced the ending screen and
the midi driver.
* Construction *
Base : Modified WADs
Main Editor(s) used : DMapEdit 4.0.11, Deutex 3.6
Other Editor(s) used : EnDOOMer 1.0.1, DEU 5.21, ADE2 5.25,
NeoPaint 2.2, UnGOB.
Build Time : There has been many updates of this,
so I wouldn't know. Estimating from
the looks of the WAD, it looks like it
would take a maximum of 2 solid
months.
Known Bugs : None.
Other Problems : None, unless you have a different
version of DOOM II and it crashes with
a demo problem.
Future Improvements : Houses 1.5, maybe.
* Installation *
Put the WAD in your DOOM2 directory, bla bla bla!
Required to Have in Dir : Just the WAD.
* Troubleshooting *
Problem: The game kicks me out and says, "Demo is from a
different game version!"
Solution: Those internal demos were rocorded with 1.9. Why not
upgrade to that?
* Copyright / Permissions *
Authors MAY use this WAD as a base to build additional
WADs.
You may do whatever you want with this file, as long as you give
credit that the author can easily find in the text file. That
includes those people who don't credit others except their
friend, who watch Battlestar Galactica, and spell cool as kewl,
as if they need Hooked on Phonics.
* Where to get this WAD *
FTP sites: ftp.cdrom.com
BBS numbers: None.
Other: None.
* Final Note to SysOp/FTP Crew/Or Other People *
Uhhh.. nevermind.