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e2m1ed.zip

   (12 reviews)

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About This File

This is a totally new level made using deu5bet4 program. It's not a hack of an existing level, it's NEW.

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Guest

Unknown date

  
Good ol' memories 5 fucking stars!

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Guest

Unknown date

  
This is E2M1. It's a very old level, dated March 1994. It feels more like a feasibility study than a playable map - the earlier "Stones", which is id=14, is much more elaborate, and entertaining to play. Nonetheless it's interesting to see some cliches emerge. This level has one of those elevator hubs that were popular at the time. There's a secret room, a trap, 18 mostly weak monsters. No real gameplay, and it's really of historical interest only.

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cs99cjb

Unknown date

  
Completed in 1m 30s without getting a scratch on me. It's dull and ugly. Also the lift is very slow and tedious to wait for.

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Guest

Unknown date

  
While this at least doesn't contain bugs that make your eyes bleed, it's still a very poorly done map. It consists only of some small corridors with STARTAN textures, laid out around a central STARTAN room with a moving floor. --1/5

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Guest

Unknown date

  
one of the fist doom wads, five stars

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Guest

Unknown date

  
Actually, going by file timestamps, this level (dated March 23) is older than STONES by three days. Of course, gameplay- and design-wise there's no comparison between the two. 2/5 -N_A

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Guest

Unknown date

  
Although the map sucks, I guess it isn't the worst thing I've ever seen. Still, don't bother with this one - you won't be missing much.

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Guest

Unknown date

  
You do realize this was made in the genesis of doom editing right? This is more of a tech demo rather than an engaging gameplay-intense level.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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