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SLUGFEST.WAD

   (15 reviews)

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About This File

10 levels for DOOMII! These are high quality levels, not just a bunch of boxy rooms with mismatched and unaligned textures. The levels include new sounds, new graphics, and all - new music! The final level puts you up against the most hideous monster you've ever seen: a hundred foot high picture of my face! For more info on what you'll find before you play, check out the "additional notes" section at the end of this text file. Enjoy! :

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roadworx

  

a small mapset consisting of 10 fun, short little maps that have you killing everything that moves and collecting keys to get to the exit. it's fairly easy by modern standards, but there's still some pretty nasty encounters (for me, at least). it looks pretty good for 1995, although that's to be expected considering that the author went on to make doom city later that same year

 

the only map i really didn't like was map09, which is mostly platforming on ledges in a void. it's a bit annoying, and the exit isn't entirely clear the first time around. other than that, there's no reason not to play this - it's pretty fun and takes at most an hour to play through.

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Argenteo

· Edited by Argenteo

  

Fast deathmatch single player action, and in the end you blast the author-of-sin. Original music.

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Guest

Unknown date

  
realy cool levels

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Guest

Unknown date

  
Wow, suprisingly good. Design is very E1-ish (I noticed small chunks of original e1 maps, but it's not plagiarism, rather inspiration) with the exception of map9, which looks a bit like Pearson's nullspace.Maps are quick and not too hard, ammo and health is supplied in such large doses, that even packs of chainguys don't annoy you too much. Good design, flow and playability, splendid stuff. Play it now - it's good -- Brun Ohn

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Guest

Unknown date

  
A pretty good small vanilla mapset from late 95. 4/5

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Guest

Unknown date

  
This is one of the most entertaining WADS I have ever played. It provides enough ammo for you to execute some pretty powerful massacres but is also challenging enough so you have to keep your senses sharp. This unique WAD has a bizarre and clever two level ending as well. 5/5.

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Guest

Unknown date

  
A fun little set of 1995 maps. Not legendary, but still great compared to the other stuff from that time. 4/5

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Unknown date

  
Also named (by error?) Shams Young, he is also the author, after Slug Fest (oct 24, 1995) of: Torment (Nov 22, 1995) * Doom City (Dec 09, 1995) * Phobos - Relive The Nightmare (Feb. 10, 1996). All are of the same excellent quality. Shamus, you belongs to the legend of Doom!!! 4/5 is my note, but I give 5/5 for its old popularity - Jive

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Unknown date

  
One of the best early Doom2 wads, the levels are
atmospheric and flow together extremely well. You
should probably check out the author's (Shamus
Young) other levels as well.

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Unknown date

  
I agree with the previous vote, for 95' these maps are pretty good. The architecture is original, it's not squary, only lacks a little bit of details for nowadays standards. The gameplay is always very good and fun. Try it in coop with a mate !

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Unknown date

  
A nice, little "kill-'em-all" episode from 1995 that provides a decent challenge on UV. It's a bit linear and underdetailed, but never boxy. The only bad part is that the last two levels suck. 4/5

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Unknown date

  
hey me name is Kevin Roels alsoo !!!!! stop using me name

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Guest

Unknown date

  
Pretty sweet.

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Guest

Unknown date

  
First eight levels are quite good, clean designs that look good without overloading details, modern or tech styles, smallish and fun. The ninth map is an annoying void-tomb sort of thing that was rather tedious and weird, it felt like the worst aspects of "The Chasm". Experimental, I suppose, and possibly historic, seeing as this was before Quake and the emergence of the void genre there. The tenth level is a lame Icon-of-Sin alike with a cyberdemon behind the author's grinning mug shot.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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