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CLDF2DM.WAD

   (4 reviews)

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Roofi

  

Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.

 

The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience. 

 

Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor. 

 

Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.

 

Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !

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Unknown date

  
This is a pretty decent early level, that reminds me a bit of Half-Life. Just like that game it often verges on being a "my workplace"-type map, where you have to slog through tiny identical undetailed office rooms, but it has enough detail and variety to stand out. There's a berzerk near the start, and it's good fun to play Tyson-style - biting the ears off the monsters and raping them. It's dead easy though, with loads of plasma ammo.

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Doomkid

Unknown date

  
I actually couldnt beat this one, the layout was too confusing. Looks and plays good for a 95 map, and definitely has that "inspired by where I work" feel as the above commenter pointed out. If you're into old maps that would have been on CD's like Doom Heaven and all that kinda crap, this is just the thing for you. 3.5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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