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EPIC11.WAD (v 1.0)

   (6 reviews)

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About This File

Conspiracy of bad guys and architecture. Ammo conservation required.

Perfectly possible without cheating ...

Comments (direct email) very welcome.

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This is a poor early level from May 1994. It basically consists of three rooms; a large square hallway at the beginning that has a big swarm of monsters, followed by a hedge maze that just goes on and on and on, no fun to play at all. There's a small ending room that's uninteresting. Basically, the meat of it is a hedge maze. Visually it's not bad, but there's no real gameplay, it's the kind of thing people program robots to navigate.

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The beginning is somewhat decent in all it's undetailed squareiness and the end isn't too bad, but the maze is HORRIBLE. 0/5

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It's an ok map, though it loses it's kick near the maze, which seems purely designed to kill ya. 1/5

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Pretty boring, thanks to the inevitable maze.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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