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THE AWFUL MONASTERY

   (12 reviews)

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About This File

Welcome to THE AWFUL MONASTERY. This level is made intentionally for single player. At the beginning I wanted to make a multiplayer game-level but I have taken so much monsters in this level (e.g.: 110(!) Cacodemons at the final of the level in UV) and it's size is so big, that, when I added some more monsters, the programme did crash everytime (486 DX2-80 / 8MB). Nevertheless this level gives great fun in multiplayer mode. Deathmatch is possible, of course, but this level might be a little too big for this. Recommendation for rookies: Take skill 1! It's hot enough for you! I prefer skill 3. When I tested my wad, I had to save very often and I needed 1 hour to reach the exit.

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Guest

  
Very good map: large, difficult, manly!

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Guest

  
Early castle-type slaughtermap with a lot of traps. The read bricks style looks ugly, but add to the on points tense ambiance. Around 1995 mazes were popular, so this map also has one. Gameplay @ UV does offer some fights too hard for the casual DooMer, but die-hard SM fans would like. Has a bug which might cause ZDoom 2.7.1 finish the map after killing Johns head. Overall, rated as 1995 map: has some interesting scenes, and playing it gave some fun, so overall 3*.

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Memfis

  
Well... Not AWFUL but holy christ, what a level. It's a big red castle with lots of deadly traps and very very confusing progression. It's just so crazy I found it mentally exhausting. Quite epic for a late 1995 map but... oh my poor head... For playing in prboom-plus use the -blockmap parameter btw.

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Guest

Unknown date

  
In the beginning you must not save the game - it will crash. First kill some monsters, after that saving is possible.

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Guest

Unknown date

  
It's a killing floor styled map. A nice maze in it. Too many Cacodemons, and it uses in my opinion the worse music included in Doom 2. The level design however was better than what I expected from a map in 1995. Not too blocky, but still the rooms are square. SQUARE! ***

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Unknown date

  
This is dated November 1995. The name bugs me; it sounds too weak. It should be THE KILL FLOOR OF THE DEPRAVED HELL BEASTS OF SATAN'S MASTER. Still, for the period it's unusually large, with almost 250 baddies, although it's very mazey and feels like a slog, at least as far as I could play it; the map continually crashed v1.1.06 of GZDoom near the beginning. Obviously deeper magic from before the dawn of time is at work.

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Guest

Unknown date

  
This is my masterpiece. Try it only, if you have big eggs! ;o) Greez, Gereon.

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Guest

Unknown date

  
This level not only blows up normal Doom ][, but blows up Zdoom 2.0.63a... and at the very beginning, no less. Feh. Take this one back to the shop, Gereon.

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  • File Reviews

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