Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Wyvern Heights

   (5 reviews)

Guest

About This File

This well designed level has quite a few areas to discover, it takes me (the author) about 18 minutes to complete the entire level with 100% kills and all secrets found in skill 4 mode.

Please note that you must be alert in locatating certain switches and doors that might not look like the ones you're used to - this is by design for reasons of creativity. Different, but well done.

The texture alignment is outstanding (nice wall switches) and to top it off, there are a ton of new graphics contained in this file...

Don't be surprised if you discover some familiar bitmaps along the way...There are some textures in this file from "Rise of the Triad" by Apogee Software, as well as Doom 1 and 2 from id Software. I thought it would be wonderful to see all my favorite textures in one level...well, here it is and I'm sure you'll agree that they all look great together.

I would recommend at least a 486DX2/66 with 8 Megs of RAM to enjoy the level fully. This is the system I used to write Wyvern Heights - it runs great on my computer, no slowing down (thanks again RMB!). I wish every author would use it...

Oh, one more thing...Please, no codes! There is ample ammo and if you're semi-experienced at Heretic then it will be a good WAD for you to practice your combat stategies...just don't cheat.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

printz

  

An interesting level because it uses textures from other games, including Doom! However, it's not that hard or long.

Share this review


Link to review
Guest

Unknown date

  
Meh. This looks promising at first, but it's not really that great. The ripped textures are not so good, and the map just feels kind of rambling; it's not coherent and the object placement doesn't really give strong gameplay. The IWAD levels are better than this.

Share this review


Link to review
Guest

Unknown date

  
Same as above, but still easy, I haven't even used a single inventory item to complete the map. 3/5. ~Naan

Share this review


Link to review
Guest

Unknown date

  
Explorative, well-rounded level, good pace of combat - 4 stars

Share this review


Link to review
Guest

Unknown date

  
I liked it!

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...