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Tree3.WAD

   (13 reviews)

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About This File

Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, although deathmatch starts are there. They should also have very little slowdown, since I designed them with a 386/40. Level 1: This level is pretty difficult, with little ammo or health, and monsters from all sorts of triggered doors. Also, heavy on the triggers and switches. (My specialty! :') Cool places include an expansive cavern and a couple "pseudo-mazes". Level 2: This level is an exhibition of really cool designs, including a number of places with manual light-sourcing, and every other neat thing I could think of. Visually entertaining, fun to play. Level 3: Well, this one is just cool. Hard, fun, some caverns, a bunch outdoors. If you can't find all the secrets... have you gone through every teleporter? A nice stressful conclusion to the trilogy.

If you get stuck on a level, or are trying to find some of the secrets, watch the demos. They cover most of the good stuff, and show the way through the level.

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Sui Generis

  
A trio of 94 maps being the next instalment in the tree series. E1M1 is repetitious and cramped, but does do a good job at catching out the player with close quarter monster closets. The final part with the monotextured crate mazes is weak though. M2 is better and has a statement arch near the beginning, with curved doors. M3 has a space section - it looks genuinely good and is impressive for the time but the music is inappropriate. Gameplay on all is ok to meh - if playing I'd suggest skipping E1M1

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Unknown date

  
Very good sequel to tree2 with new nice music and sky.Interesting architecture and tricks.And this is 1994!Fantastic!5/5

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Unknown date

  
As with tree2 (the levels all start off with a tree) these levels are very good for the time, June 1994 in this case. Level one is a bit dull, but level two is fun and has some nice technical tricks - curved doors, and some attractive architecture. Level three has a short sequence that floats in space, and reminded me of "The Sky May Be". The gameplay is a bit stodgy - it's just not much fun shooting demons with the pump-action shotgun - although surprisingly tough.

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Unknown date

  
Err, what? Shit.

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Unknown date

  
Brilliant, thank you. 1994 rules.

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Unknown date

  
The sequel to one of the oldest pwads in the archive. The first level is average and contains an unfitting, non-ironic use of passport.mid, but the other two levels are pretty good. I especially liked the space segment; really creative for 1994. The gameplay is only average, though. 3.5/5

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Unknown date

  
k,h

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Unknown date

  
With the large supplies of ammo and big weapons, I was hoping for a big climax where I'd have to blow up at least a spider mastermind. I was a bit disappointed by the (lack of) climax, but otherwise this is another reason to NOT throw out Doom 1 and all the old wads just because we have Doom 2.

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Unknown date

  
An old and excellent wad. Good scenery, good graphic,good music but the only defect is the average gameplay. However 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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