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Corridors of Hell (4th upload) for Doom II HOE.

   (7 reviews)

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About This File

Medium to large level. Built up on small rooms connected with corridors. Also contains a wastearea. This is the ultimate challenge if you play on skill 4. This level is suitable for single, cooperative and deathmatch. The level was designed with single in mind, but we later found out that deathmatch was quite fun in this level too. The last update have special starts for coop and more deathmatch stuff, like more weapons and teleports. Deathmatchers should keep out of the large arena in the last part of the level.

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Argenteo

  

Hard place, too many orthogonal corridors, high enemy count. Medium size from one of Memento Mori mappers.

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Gusty

  
Not hard, mostly just frustrating.

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Zahid

  
Hardest 95s' level i guess design is as per description average but filled with tons of action even harder than HR maps with extra difficult final battle...author is prominent contributor of memento mori 1&2..so caliber is visible in some parts..i enjoyed it

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mallo

Unknown date

  
Hard as hell! Yet, fun in some places. However, most of the level was boring. :/

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Guest

Unknown date

  
Good map from one of the best Memento Mori authors. Similiar style, but more difficult, especially at beginning.

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Guest

Unknown date

  
This obscure Jens Nielsen map is a lot of fun. It's frustrating on UV, but easily completable if you take your time. The only bad point is that most of the level is very Wolfenstein 3D in structure. But hey, 1995 right? 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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