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DEATH BALLET

   (6 reviews)

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Single-player ONLY wad. Coop just wasn't possible with this WAD. Or deathmatch. Sorry...

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Bad King John

  
The highlight (the "Ballet") I suppose is strafe circling three C-demons in a big arena; but I got bored and cheated. Apart from that, not enough ammo or health, glaring texture misalignment, silly sounds, and boring minimalist architecture. God knows why they made three maps out of this. The claimed "legend[ary] status" Level 2 finish is choosing between two buttons, one of which crushes you; but after 20 years the "legend" has yet to take root, it seems.

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Unknown date

  
Dated October 1995. Includes five different versions of the readme file. There are some typically inane sound files, which will prove to future generations that the men of the 1990s only knew five films (Robocop, Terminator II, Aliens, and two others). The levels are short and feel pointless. The first is just three rooms, mirrored; the second is a cyberdemon arena fight; the third is a corridor. With a lot of work it might have been one single bog-standard level.

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Unknown date

  
This is the best EVA!!!!1111

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Unknown date

  
Damn this was bad.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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