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CASTLE MENISCUS

   (8 reviews)

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About This File

* Years ago I DM'd an AD&D (TM, etc.) game; the Castle Meniscus was one of many castles in the world of Cereberus; if response to this level is good, there may be sequels based on some others. * This game was designed primarily as a Single- Player game, although it is perfectly capable of DEATHMATCH. It may also make a good Cooperative if you play on higher skill levels... * Your goal (aside from survival) is to get 100% of the Secrets. All hidden doors are marked, but some may be VERY subtle, so look closely... * If you play this several times you will recognize that if you go through certain rooms in a certain order, your chances of survival will be much better. Beginners may find this one difficult, but I can can complete it on Ultra-Violence without dying or cheating, so its not too bad. * This is a BIG level, so you may need some horse- power to run it smoothly... my deathmatch mates recommend at LEAST a DX2-66 w/ 16+ MB of RAM... and a good Video card... I personally would recommend at a Pentium; it was built w/ a P-60, Stealth 64 2MB VRAM, and 24MB of RAM...

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Unknown date

  
A fairly decent map that is worth a play through.

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Unknown date

  
To disagree with the previous comment, this map is neither "Very good", nor is it "Fantastic", even for 1995. It's OK, though; nothing special, but there's worse out there.

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Unknown date

  
Chance Crowder, what a name. This was his only level, which is a shame because it's almost okay; a large castle with an epic feel, and almost 300 baddies. Against it, the gameplay is a bit ropey. Very copy'n'paste at the start (you fight about six pairs of barons on the trot) with loads of hitscan monsters. You can only get the red key by finding an obtuse secret, and indeed mystery wallpressing is obligatory, and in fact it's so fiddly I got bored and gave up.

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Unknown date

  
Pretty good, worth downloading.

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Unknown date

  
Very good map. Fantastic for 1995.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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