About This File
Originally intended as a two-player DeathMatch blast, this level is made for high-speed friend-killing carnage. It does play OK on single player, though, as the (reasonably) action packed demo shows. This demo shows you all the hidden bits as well, so as to make DeathMatch games fair.
We (Andre and Tim McLachlan) wrote some new music for our first levels, but it sounded really awful on SoundBlaster. (well, Pantera- style drums are hard to get right at the best of times!) If people really want more music (and I can see how they might, the number of times I've heard the E1M1 music) then E-Mail Tim MacLachlan about his music library. He's on summer recess too, so don't expect a prompt reply.
If your version has some additional wads (THRASH.WAD, TWILIGHT.WAD) then these contain the music and you can include it with DOOM -file .
Oh, yes. The tutorial that comes with DEU 5.2 says that you can't align textures around windows and doors. This is not the case, I'm happy to say (take a look at the vine-covered structures and the marble edifice of you don't agree).
We (Andre and Tim McLachlan) wrote some new music for our first levels, but it sounded really awful on SoundBlaster. (well, Pantera- style drums are hard to get right at the best of times!) If people really want more music (and I can see how they might, the number of times I've heard the E1M1 music) then E-Mail Tim MacLachlan about his music library. He's on summer recess too, so don't expect a prompt reply.
If your version has some additional wads (THRASH.WAD, TWILIGHT.WAD) then these contain the music and you can include it with DOOM -file
Oh, yes. The tutorial that comes with DEU 5.2 says that you can't align textures around windows and doors. This is not the case, I'm happy to say (take a look at the vine-covered structures and the marble edifice of you don't agree).