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bw1.zip

   (3 reviews)

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About This File

Included in this file are 2 wad files for use with Doom 1.2 by id Software. The first one (Dark.wad) is already online. This new one contains a few minor changes, most notably the inclusion of the BFG9000 to make fighting the CyberDemon a little bit easier. There is also an Ultra violence level, although its even harder than the original

The second one is called Sequel.wad for want of a better name. This one has more traps and surprises and also has anothe CyberDemon towards the end. As you might have guessed I like a challenge and the Cyber Demon is the hardest villian in Doom:) this one seems to be easier than my first level although not too easy.

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Rated as early 1994 maps. Dark: average layout & texture use, quite bad ambiance, and no gameplan, so small 2*. Sequel: more of the same. Gameplan is unforgiven and clearly not tested, and there is no coherence, just continuation - in case you didn't choose one of the many wrong paths... So also 2*. Overall: both levels are, even for early 1994 maps, below average. Despite that, smallest 3* because as a pioneer in those days with poor development tools, author clearly has put a lot of effort in this.

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3 for Dark - pretty ordinary and forgettable. 5 for Sequel, despite a few places you can get trapped and need to noclip out from. Very fun play.

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There are two WADs in the zip. DARK.WAD: Style clashes and ugly sector work ahoy, but some genuinely fun fights (especially the ending). Some parts can be quite dangerous if you're careless. Okay map. SEQUEL.WAD: Far more polished and complex than DARK, both in progression and architecture. Good traps, nice fights, plenty of fine secrets, and a good finale. Made mostly in the wooden/marble style. Some parts are a little challenging. Overall: Worth the download because of SEQUEL, which is recommended. --3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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