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SW2.WAD (STARWARS DOOM2) <Formerly SW_DOOM2.WAD>

   (3 reviews)

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About This File

This WAD file is the result of MANY SLEEPLESS NIGHTS. First I saw some "nifty" batch programs that would modify the main IWAD for the original DOOM, But I didn't like that idea. If I want to change from STARWARS to something else, I had to go in and change them all back again. So after a long and arduous search I found out how to make PWADs with sprites in them! But the WADs with sprites in them WONT convert via conventional methods. After getting quite a few requests for a DOOM ][ version, I finally went back and got it working. I had to de-compose the original PWAD into its original graphics, sounds, music, etc... Then had to re-insert them into a NEW WAD. The DOOM ][ IWAD needed to have it's sprites isolated, then joined with the sprites from the PWAD. Well, all in all, IT WAS WORTH THE FRUSTRATION.

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Doomkid

Unknown date

  

So THIS is where those stormtroopers in SKINS.WAD came from!! Also, the pistol and machine gun graphics were frequently seen in WADs back then as well. Interesting little thing, but no SFX really seem to be there. Gets a 3 just because of how much harder things like this were to make back then.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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