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1_on_1.WAD

   (16 reviews)

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Just one of a thousand PWAD's out there. Hope you enjoy it.

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This is from 30 May 1994. It's slick for something so old - one corridor has an attractive and subtle use of scrolling textures, which was unheard of in 1994. There's a little outdoors bit with some streetlights that still looks good all these years later, indeed the author uses light levels wisely throughout the level. The gameplay is only so-so, with a reliance on unmarked doors and mazes, but this is an early classic. The author seems to have retired after this.

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Gameplay: Its ok. Some spots you could get stuck in and sometimes you're left to fend for yourself and find very well hidden doors. But its not bad. Audio: I like the Star Wars music. I dunno if it went well with the rest of the level, but I like the music. Special Usage: I love the hallway that's completely dark with the red lines on it. Completely cool. Cool streetlights. Conclusion: It was a pretty good WAD for its time. Very nice.

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Average stuff, even for it's day. 3/5 -Mr. Chris

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Classic from the early days of WAD making

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The first PWAD I ever played. Cool Star Wars music, nice new sky, some neat parts. A classic, as mentioned before. Try it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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