Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The DANDY Deathmatch series NO.4

   (0 reviews)

Guest

About This File

The forth of the DANDY Deathmatch series for DOOM ][. Ok, I have decided that, since DOOM is going to be old news soon (with QUAKE comming out next year) I am gonning to make at least 10... hopefully more. Number 5 is already getting close.

--==================================--

This level (and series) is designed for nothing more than DEATHMATCH, and this one for particularly fast DM. NO ARMOUR or HEALTH bonuses. (except one little on in number 4 ;) Don't complain until you play, this makes for a much faster, furious, closer and alround more fun DM. Once your down your down there isn't anything you can do about it, and this calls for different tatics. ENJOY IT!!! Sorry 'bout the lack of plot!!! :)

Dandy 04: This level is an outside arena, the "2-way elevators", make this WAD somewhat special. It adds an entire new feel for DM. Makes you check your arse alot while you are waiting for an elevator... very nerve racking!

WEAPONS/AMMO: Shotgun + some shells Chaingun + some clips S Shotgun + some shells Rocket + and a couple Plasma + NO cells BFG 9000 + NO cells

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...